Learning Objectives Per View in the Management 3.0 Foundation Workshop
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FOUNDATION – MANAGEMENT AND LEADERSHIP
Describe the differences between Management 1.0, 2.0, and 3.0;
Apply the correct management style depending on the context of the team or organization;
Describe the six views of Management 3.0 and what their focus area is;
Explain the ideas of the Management 3.0 principles.
FOUNDATION – COMPLEXITY THINKING
Use the eight complexity thinking guidelines to deal with the complexity of organizations;
Explain why using reductionism will create problems in a complex organization;
ENERGIZE PEOPLE – MOTIVATION AND ENGAGEMENT
Explain why you can’t motivate people but can create a system where people can be motivated.
List and explain the motivators of the CHAMPFROGS model: Curiosity, Honor, Acceptance, Mastery, Power, Freedom, Relatedness, Order, Goal, and Status.
Use the moving motivator cards with individuals or teams to learn what motivates people in a business context.
Facilitate a session to identify different activities related to the motivators to create a system for people to motivate themselves.
EMPOWER TEAMS – DELEGATION AND EMPOWERMENT
Explain the benefits of empowering a team.
List the seven levels of delegation and be able to explain every level.
Create a delegation board and facilitate a session to decide the delegation levels.
ALIGN CONSTRAINTS – VALUES AND CULTURE
Describe the difference between enacted and espoused values.
Explain the importance of having clear values in a team or organization.
Be able to identify and verify the values of a team to help the team grow.
DEVELOP COMPETENCE – LEARNING AND COMPETENCIES
Use the Team Competence Matrix to gain insights into the team’s current skills and the skills required to create value.
Be able to talk about what is needed to have individual people develop skills.
Explain how communication can increase learning in a team environment.
Describe several activities that are related to learning in a group or pair learning.
Being able to explain that diversity in a team helps to learn but is also a risk and that a team needs different roles to learn.
GROW STRUCTURE – SCALING ORGANIZATIONAL STRUCTURE
Choose a hierarchical or network organizational structure based on the organization’s needs.
Describe the organizational patterns and have a plan to implement one pattern.
Use the Meddler game to visualize an organizational structure.
IMPROVE EVERYTHING – CHANGE MANAGEMENT
Explain that people don’t resist change but are against being changed without being involved or in control.
Be able to define actions to support a change using the celebration grid.
Use the Change Management Game to review a change and facilitate play sessions to support organizational change initiatives.
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